


Let's be completely clear: For people who have never modeled in 3D before, this is the beginning of a long journey. You can use any 3D software you like, as long as it supports exporting an FBX with an armature! Blender and Maya are very common choices.

M_scene->GetGlobalSettings().SetAxisSystem(FbxAxisSystem(FbxAxisSystem::eXAxis, FbxAxisSystem::eParityOdd, FbxAxisSystem::eLeftHanded)) M_scene->GetGlobalSettings().SetAxisSystem(FbxAxisSystem(FbxAxisSystem::eXAxis, FbxAxisSystem::eParityOdd, FbxAxisSystem::eRightHanded)) M_scene->GetGlobalSettings().SetAxisSystem(FbxAxisSystem(FbxAxisSystem::eZAxis, FbxAxisSystem::eParityEven, FbxAxisSystem::eLeftHanded)) M_scene->GetGlobalSettings().SetAxisSystem(FbxAxisSystem(FbxAxisSystem::eZAxis, FbxAxisSystem::eParityEven, FbxAxisSystem::eRightHanded)) M_scene->GetGlobalSettings().SetAxisSystem(FbxAxisSystem(FbxAxisSystem::eZAxis, FbxAxisSystem::eParityOdd, FbxAxisSystem::eLeftHanded)) M_scene->GetGlobalSettings().SetAxisSystem(FbxAxisSystem(FbxAxisSystem::eZAxis, FbxAxisSystem::eParityOdd, FbxAxisSystem::eRightHanded)) M_scene->GetGlobalSettings().SetAxisSystem(FbxAxisSystem(FbxAxisSystem::eYAxis, FbxAxisSystem::eParityEven, FbxAxisSystem::eLeftHanded)) M_scene->GetGlobalSettings().SetAxisSystem(FbxAxisSystem(FbxAxisSystem::eYAxis, FbxAxisSystem::eParityEven, FbxAxisSystem::eRightHanded)) M_scene->GetGlobalSettings().SetAxisSystem(FbxAxisSystem(FbxAxisSystem::eYAxis, FbxAxisSystem::eParityOdd, FbxAxisSystem::eLeftHanded)) M_scene->GetGlobalSettings().SetAxisSystem(FbxAxisSystem(FbxAxisSystem::eYAxis, FbxAxisSystem::eParityOdd, FbxAxisSystem::eRightHanded))

Sorry, I described probably wrong axis (or at least i explained it wrong way with the flip/mirror word).
